Maximum Letdown: Robowarrior (NES)
by William Talley, filed in Games, Maximum Letdown on Aug.18, 2010
Even though this is a crappy game and it is a maximum letdown, Jaleco’s Robowarrior holds a special place in my heart. It’s one of the first NES games i got. While it had an interesting premise (and the first level’s music was pretty catchy), all i remember about the game was that it was hard. Not in a Ninja Gaiden my-repeated-failures-want-to-make-me -try-harder-if-for-no-other-reason-than-to-see-what-comes-next kind of hard. Nor is it in a SWAT 4 I-have-to-think-very-very-carefully-about-how-to-approach-this-situation-least-the-whole-mission-ends-up-going-to-hell-in-an-instant kind of hard. Not in a Heavy Rain I-have-to-make-my-onscreen-character-do-things-that-should-be-second-nature-to-a-gamer-but-the-characters-and-story-have-made-me-catch-feelings-like-no-other-game-before-it-so-now-I-am-being-forced-to-make-my-characters-make-extremely-difficult-decisions kind of hard. Not even in a Super Columbine Massacre God-help-me-I-have-to-carry-out-what-was-one-of-the-most-horrific-acts-of-middle-class-suburban-violence-in-the-late-1990s kind of hard. No, it’s a there-are-so-many-idiotic-and-stupid-gameplay-mechanics-I’ll-be-lucky-if-I-can-make-it-past-the-first-level kind of hard.
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