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Archive for October 16th, 2009

Lost Classics: SimLife (PC, Mac)

simlifeA lot of you are probably playing through one of Maxis’s most recent hits, Spore. In that game, you create a species and take it from a single-celled organism all the way to an intergalactic space empire, designing their buildings, armor, and vehicles along the way. It seems huge in scope, and it is. However, Maxis has done a similar game in the past, called SimLife. In SimLife, players are tasked with creating an ecosystem, complete with plants and animals. They can also tinker with the genetics of the world’s plants and animals just to see what they can create, and even alter the climate and topography just to observe its effects on the flora and fauna. As the game’s tagline says. this game is truly the genetic playground. It may seem overwhelming at first, but thankfully, there is a tutorial to help players get started. Players can either take on one of the game’s scenarios, or just experiment in sandbox mode and see what they can create. Like many of Maxis’s older games, SimLife has been unofficially classified as abandonware, but you can still find a copy on amazon by clicking the thumbnail above. Hopefully given Spore’s popularity, Maxis can work on a sequel to this game. Come to think of it, it would make a great add-on for Spore.



$20 Game of the Week: Geometry Wars Retro Evolved 2 (Xbox Live Arcade)

Geometrywars2coverDuring the early days of the Xbox 360, there weren’t a lot of launch-window titles that made people want to run out and buy the system. Dead or Alive 4 and Condemned were nice, but other than those two and a few others, the Xbox 360’s post-launch library was pretty weak. Thankfully, Microsoft’s Xbox Live downloadable games service, introduced during the previous Xbox life cycle (albeit to little fanfare) was kicking into high gear this generation, starting with its integration into the console itself (rather than having to buy a separate disc). Over time, players would be treated to a slew of classic re-releases, newer titles, and independently developed games. One of the first games available on the service, Geometry Wars, took old school style gameplay and touched it up with some nice graphical effects. It was in the tradition of Space Invaders, where one played simply to earn a high score. It was incredibly addictive as well. So addictive, that many Xbox 360 owners played this game more than any game that was released via retail during the first 4 months after the Xbox 360’s release. Now, Bizzare Creations has created a sequel which adds new game modes while keeping the previous game’s gameplay intact.
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