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Archive for June, 2007:

Comic News Rundown

The Injustice League
Between last weekend’s conventions in Philadelphia, PA and Charlotte, NC – not to mention the books that hit the stands this week – there’s been a veritable onslaught of comics news. To get your rundowns on the news from the cons, from details on the “Messiah CompleX” X-Men crossover, to the new writer on JLA (hint: try the mastermind behind the JLU animated series), to your quick ‘n dirty recap of what insanity has happened to The Flash, continue on after the jump.
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Contra 4 Announced for Nintendo DS

The Code
Finally, the triumphant return of the Grandpappy of action/shooter/platformers, (and more importantly, a return to sweet, sweet 2-D). Set to be released sometime in 2007, players will take control of one of four characters, (including the unfortunately named Lance Bean), and blast their way through horizontally side scrolling levels as well as vertically between the DS’s duel screens. Check out the official press release after the jump.

With E3 a scant few weeks away, we can expect to see the game in motion soon.

One more thing…grappling hook!
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Spider-Man 3 Movie Review

Spider-Man 3



Lost Classics: Rival Schools United By Fate (Arcade, PS1)

rival-schools.pngSecondly only to Capcom’s Tech Romancer in terms of obscurity, this is one of the few times that Capcom bought their fighters into 3D. With a unique control scheme, crazy characters, and a high school setting, this game was something different. Not only was it different from most Capcom fighters, it was different from other fighting games in general. Even though Capcom fans like this game even more than the Street Fighter EX series, the fact that there hasn’t been many follow ups to this game, as well as the fact that Capcom continues to make (or at least Re-make) 2D fighting games more frequently than 3D speaks volumes of Capcom’s apprehension towards 3D fighters.
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Superman Doomsday, Official Trailer

Superman Doomsday – Official Trailer

Nothing terribly surprising in the trailer, but the link above has an interesting synopsis if you click through:

When Lexcorp accidentally unearths the intergalactic serial killer Doomsday, Superman battles the creature head on in the fight of his life…literally. The world collectively mourns their fallen hero; humanity realizes it will never feel truly safe again. Superman’s enemies rejoice – all but Lex Luthor, who grieves the loss in his own demented manner, setting off a chilling chain of events that even he couldn’t have foreseen.

Sounds like Luthor’s taking a major role this time around, which is a nice change of pace from orange-maned Luthor in the comics. That was a little weird to me, as I wasn’t too well-versed in DC lore when the story originally came out.



Dracula X Chronicles Intro Video

For your regular dosage from the resident Castlevaniac, we’ve got clips from the upcoming PSP game, Castlevania: Dracula X Chronicles. This preview delves a bit deeper than a previous trailer, in that it actually shows Dracula’s ressurrection by the dark Priest Shaft. This scene mimics the opener for the PC Engine Duo version of the game, Rondo of Blood. (except for the fact it’s not in a cheesey anime style, and Dracula doesn’t look like Trunks from Dragon Ball Z)

Here’s the original opening –
Rondo of Blood Animated



Cream of the Comics – 6/20/07 – The Tick

The Tick 20th Anniversary Edition #1 - Suydam EditionTomorrow, the DC/Marvel juggernaut churns on with the final issue of the current Flash run (#13 – with promises of importance, for some reason), an issue of The Incredible Hulk, and so on… But the choice find of the week will be the Tick 20th Anniversary Special Edition #1. As we’ve mentioned before here at Powet, there’s a crapload of creators contributing 1 to 2 pages of material for the book, which should make it approximately 2,000 pages thick. Give or take.

I’m not going to bother saying anything more to push this. Any and all Tick fans – just keep an eye out for this one. Non-Tick fans – feel free to cover yourselves in chocolate and lie down on an anthill.



Tekken 6 Arcade Details

tekken6arcade.jpg
From SD Tekken, we’ve got some details on the arcade version of Tekken 6. While a few configurations will be available, the one pictured above is the most awesome. It includes 4 monitors so that 2 matches can happen at once with each player getting their own screen. Cost? $36,000. Yeah, suddenly the $700 you’d have to blow to get PS3, the game, and an extra controller is pretty low.

There will be a new “rage” system where as a fighter’s health goes down, his/her ability to do damage goes up. They’re also bringing back the customization from Tekken 5 and adding items that affect your actual in game performance. Crazy!

There is a mountain of info on this page, including character lists, all the released flyers and more stuff than a casual player could possibly find interesting.



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