Excuse Me, Darth Vader
by FakeTrout, filed in Uncategorized on Aug.03, 2006
Oh boy, this is going to be a regular ongoing joke, isn’t it? [Read the rest of this entry…]
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by FakeTrout, filed in Uncategorized on Aug.03, 2006
Oh boy, this is going to be a regular ongoing joke, isn’t it? [Read the rest of this entry…]
by Crazy, filed in Movies on Aug.02, 2006
This was originally posted on Don Murphy’s board here.
by William Talley, filed in Games, Lost Classics on Aug.01, 2006
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I love Capcom. As much as they tend to milk thier successful franchises for every penny, (see Mega Man, Street Fighter, and Resident evil) they make solid games. When they do break from the norm, it’s always a welcome sight (I.e. Viewtful Joe, Rival Schools) even if it dosen’t always work out.
Tech Romancer is one of these games. Capcom took a risk here, and resulted in one of the most underrated fighting games ever. It’s a mech combat fighter. There is less of an emphasis on combos, and more focus on your mech’s special weapons and abilities. The fighters are sort of clunky, but that’s okay, becuase they are giant Mecha and not trained martial artists or mutant superheroes. Even the life bars are different, being placed vertically on the side of the screen and are used to measure damage. Each of the game’s mechs is based on a famous japanese anime, such as Gundamn or Voltron. Towards the end of the second round, you can preform a “final move”, which is akin to a Mortal Kombat fatality, excpet only for mechs. The Dreamcast VMU can be used to unlock minigames and earn points for the game’s hidden features. If you still have your Dreamcast, do yourself a favor and seek this game out.
by William Talley, filed in Games on Aug.01, 2006
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In 2000, Capcom and it’s biggest rival SNK combined thier forces together to make one of the biggest fighting game crossovers since, well, Marvel vs Capcom. The result had lots of potential, but the point system made the gameplay painfully unbalanced. Thankfully, it was followed up upon a year later with what to this day remains the biggest 2-d fighting game ever. Lots of cast members joined from both companies’ various catalogs, from Fatal Fury and Street Fighter to Samurai Showdown and Darkstalkers, and even lesser known games like Rival Schools and Last Blade. Capcom adopted SNK’s playing system well and managed to integrate it’s own. With the 6 grooves, players could play thier favorite characters how they wanted. In short it was fighting game bliss.
A side note, the Xbox version is the only version with online play, and it was one of the first games on Xbox Live.
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